#1: How will full release work?
Some people think you will need to redownload the current launcher for the Tutorial, and some think otherwise. Some even think that the game might not run well.
So basically, if you download the current Tutorial sneak peek, you will need to download less when the full game launches. Not bad! So go and download the Tutorial Sneak Peek if you want a better and faster experience when the full game comes out.
#2: Unity Problems
Apparently, Unity games have been having problems with the recent version. Will FusionFall be affected? Answer: No
This is self explanatory, since the game will run a Custom version of the Unity Engine, not a current version. Nice to hear.
#3: Why is it taking so long?!
We have all been waiting since 2016 for a full release, and it has been rather exhausting waiting this long, but why?
So yeah theres that. The main workload at the moment seems to be the main mechanics of the game, hence why the long wait. That and some serious bugs. Remember the monster spawn bug? Where monsters wouldnt respawn because they would get stuck. It got fixed, and now most of their focus is on mechanics. Good Luck team!
#4: Wheres the test?
Now about that test/preview/sneakpeek weekend: Its still coming out, and they are still making progress.
This not only tells us that there have not been any breaks, aside from the obligatory School, Finals, or work, but also that the test is coming soon. My guess is June/July, followed shortly by release, so we are close. Not REALLY close, but close.
#5: Will it come out in 2018?
Do i need to explain more? Well yeah. The team always intended Retro to come out in 2018, especially after the database hiccups in 2017, so we will at least have The Future by the end of 2018, followed by The Past around 2019 or early 2020.
Speaking of the past, after most work on The Future is done, the Past wont take as long, since its just monster paths and the Lord Fuse fight, so thats great.
#6: Are they still working on the game?