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6/29/18

Plants´ Randoms: A COC guide on the Barbarian! (COC Guides #1)

Barbarian info
The Barbarian. An icon of COC, and the 1st troop many will get to use. Its the most basic of them all, but even using something basic or easy can be used wrong.
Today ill guide you on the best ways to use the Barbarian! How to use him while attacking, farming, during war etc.

Description
"This fearless warrior relies on his bulging muscles and striking mustache to wreak havoc in enemy villages. Release a horde of Barbarians and enjoy the mayhem!"

Stats
The Barbarian is the cheapest troop in the game (elixir-wise). Only costing 25 Elixir to train at Level 1, and being the cheapest to upgrade in the lab, you would think the Barbarian is weak, but oh he isnt.
Barbarian has a good amount of HP and Damage, allowing him to absorb a bit of damage and throw it back.

The Barbarian is a ground troop, and uses a melee attack. He moves at a normal speed. Not slow, but not Sonic the Hedgehog speed either. He takes up 1 spot per troop.

Usage (General)
Barbarian is great as a cheaper alternative to the Giant. Having less health but in exchange you can bring more. He is great to soak up damage for a small amount of time. He is also alright for cleaning up once you are done with an attack, but generally Archers can do a better job.

Whenever you deploy them, dont deploy them in a huge group, because Mortars and Wizard Towers can make quick work of them like that, same with all types of Bombs and the bomb tower.

They can be used to activate Traps or the Clan Castle troops as well, saving your other more important troops.

Usage (Farming)
Barbarians are great for farming thanks to their cheap cost. They are good alone, but its best you also bring some Archers to help out in cleaning, also known as the "Barcher" strategy.

Generally, Barbarians are used for tanking while Archers destroy everything. Its a cost effective strategy that is really effective against dead bases or bases with alot of loot, but not in bases where most of the loot is in Storages.

Usage (War)
There are better troops for War than Barbarians, but that doesnt mean hes useless. Barbarians are great for cleaning up leftover buildings like Builder Huts, or to activate the Clan Castle, Teslas or Traps.

They are best used when using a Ground attack. If you are doing an Aerial Attack, then Barbarians arent recommended, since you wont be activating most traps with air attacks, and other stuff will get triggered the same way with air troops.


Veredict
Barbarians are best used as mini-tanks to soak up damage when doing Ground Attacks. Their cheap cost and quick training makes them great for Farming, but a little unreliable on War. Either way, the Barbarian is a great Troop for those who want something cheap, but powerful.

6/27/18

The Announcement is here! Team Update Regarding Kevman95

The announcement is here! And it regards what happened to Kevman95, and how Retro is going... Sort of.
Heres the announcement made by Devan:

"This post is intended to inform the community about recent changes within the team and what it means moving forward. Former webmaster Kevman95 is no longer a part of the FusionFall Universe team, though his contributions are very much appreciated. We don’t wish to discuss details of the matter, but it should be known that he is no longer associated with FusionFall Universe in any capacity.

Speaking personally, I have seen some chatter regarding this development, which is why I felt the need to make a formal announcement in the first place. Let it be known that Kevman95’s role was a webmaster, and that his absence will not affect development of Retro and Legacy. He did not work on either game directly, and his duties have already been taken over by other key members of our team.

I understand Kevman95 was usually known as the primary source of communication through the Retro boards, and I intend to work hard to fill that role as well. I also intend to improve communication, just as Kevman95 was working toward. As it stands right now, we don’t have an announcement regarding Retro, but I’m willing to extend questions to the rest of the team to provide answers where I can, and as best I can.

Lastly, I’d like to thank everyone for sticking tight with us. I know it’s been more than a long wait, and everyone on the team agrees. We’re hoping to have concrete information for Retro as soon as we can."

So Kevman is gone... Whether he will return or not kinda depends. He seems to be doing better however, judging by his twitter.

As for Retro, lets all hope we get some news soon. Good Luck on development!

6/26/18

People are putting Math in Fusionfall! (Mac´s Head Radius? Map distance?)

May i ask why are people trying to put Math into FusionFall???
Seriously: This is kinda ridiculous, but funny and pretty interesting at the same time. Lets see the 2 cases we got here.

Nano Mac´s Head Radius
It began with a thread named "Tbh theres really nothing to talk about". In the 1st post, one part said:
"Don’t try to argue my topic saying you can talk about the square radius of nano Mac’s head or something as outrageous as that"

And thus it began: A user named Owlquill made a threat just about that. And heres what it begins with:

"Upon Seijoh's "request", I am going to explain why we may never know the exact radius of Nano Mac's "square" head.

1. As the picture shows, we don't know the length of the square's sides to begin with. Knowing the length of one side of the square is vital to finding the radius. Who knows? In Fusionfall's universe-- how up-to-scale is everything to the real world?

2. Is Nano Mac's head EVEN square? Well, nobody knows! Even in the cartoon, his forehead-- and the sides of his head were practically completely covered by his hair. The hair hides is forehead and sides, but, if his head IS long/wide enough-- his head would be a square.


In the end it doesn't even matter we don't, and won't, ever know. Unless you could remove the hair from his model, but that is another story."

So yeah... This became a thing... A VERY interesting thing.
So people began to try to obtain it. I suggested to get a pixel measurement, where you count pixels to obtain a volume. People began to help as well, and as of now no one has obtained the answer.

You can go and put an answer or solution here: https://www.forums.fusionfalluniverse.com/index.php?topic=13299.0


The 2nd one actually has a solution! This is the past map distance! Pretty interesting, as some of the bigger math nerds of FFU joined to help out :P
Heres the answer from user Magtongen:
"So, each map square is 512 x 512. Imma say that mean that's 512 meters by 512
If each square is cut in half, the hypotenuse is 512radical2, so thus that's 2 radical 32 as the hypotenuse (It's been a couple months since i've done geometry), which is 128 meters.
128 x 8 (8 map squares)= 1,024 meters, or 1.024 km.
The map across is 1.024 km."

What a madman... Not even i can do that... HECK, im just learning Equations right now... Here ill leave one for you all :)

3X + 5Y = 7
2X + Y = -4
If anyone can solve it i love you :)
Anyways... Back to the Map distance: Another user, named RangerFusion, posted a more elaborate version:

"So in order to find the closest estimate I needed to get a base measurment for each square. I didn't know about the 512x512 measurement so I had to find another source. Our good friend Devan posted a video of him walking across the entire map for his 1000 subscriber special, so I took my information from there.

Doing some rough estimations I found that his character walked about 4 steps for every second (after the video sped up of course.) This is the base of the rest of my calculations.

Devan walked relatively straight across Eternal Vistas from 11:35 - 12:24 to 12:35 - 13:32 (with a break in between when he took a quick detour to kill Professor Plutonium before going back on track.) This leads to 106 seconds to walk across one block. 4 steps times 106 seconds makes 424 steps for each block.

Your line across the map starts from block 4,4 and ends at 12,11. The distance formula makes their distance from each other the square root of 113. The square root of 113 times 424 makes 4,528.44 steps across the map.

Now I could just turn this number into km and call it done BUT NO! I AM DEDICATED TO THIS! Besides, nobody has a set step size. I scoured the video for some correct measurements and found a tennis court! Why is this important? Because according to the International Tennis Federation a proper tennis court must be 76 by 27 feet in size. Devan walks across the short end of a court from 10:45 - 10:50 for 16 steps. 27 divided by 16 is 1.6875 feet for every step size, leading for a finaly of 7,641.7425 feet OR 2.32920311 KILOMETERS ACROSS THE MAP!

*Phew* With all do respect and honesty this an incredibly rough estimate with Devan walking in not so straight lines every now and then, so Magtongen is probably right but hey, who knows.

Final estimation if you didn't read it is 2.32920311 Kilometers. But that's just a theory. A GAME THEORY (im not sorry)"


Later on, Devan did confirm that each map square is 512 x 512. Not bad!
We need Game Theory on these. Anyone know how to contact him? lmao


Reminder: Tomorrow is the announcement that was going to happen a few days ago. This might change to another date however. Just keep an eye out tomorrow on the forums.

So what do you all think? Im personally impressed! Cant wait to see what other crazy and cool things the forums come up with.
Btw, im going to be more active on the forums, so if you wanna send me a message, you can do so here on my FFU profile: https://www.forums.fusionfalluniverse.com/index.php?action=profile

6/24/18

Announcement regarding Retro coming soon! What does this mean?

Today, a FFU user made a thread talking about how theres not much to talk about. It exploded with alot of users coming to talk about that, even myself! It was mostly people getting a bit angry and losing hope, until Devan stepped in with this to say:
So that happened. We all thought we were getting a big, awesome or sad, announcement. A few hours later however, this is what he replied with.
So the reason for the announcement being delayed is so everything can be as accurate as possible, which is great that they are taking this route, since getting an innacuracy could lead to an uproar of angry users. The announcement is coming this Wednesday, but time can still change. Devan is for the time being answering any questions regarding Retro or its development, so obviously i took my chance.

Pretty bold questions (literally). A few minutes later he answered me and another user.
From this we can gather that most of the delay of the announcement involves Development, which could lead to something bigger. We´ll see soon.

My questions on the other hand gather that Kevman is doing alright, as far as Devan knows, and that from a 1 to 10 in development, Devan personally says that it looks like a solid 8 or 9 out of 10. Pretty good overall!

Now if you wanna go ask him something, go to this thread: https://www.forums.fusionfalluniverse.com/index.php?topic=13294.0 but please be polite, because im sure that the devs wont like you being mean to them, especially right now.

Ima keep a close eye there to see what else could be discovered, and just wait patiently for the announcement this week. We´ll see what happens.

~Plants10000

Item Showcase: Baseball Helmet

Preview
How about we tackle another sport? This time Baseball! And what better way to protect your head with this piece of equipment! Sadly doesnt protect you from Fusion attacks, but makes you more than ready to play Baseball. Pair this with one of many Baseball bat weapons, and a baseball themed shirt and pants, and you got yourself a Baseball loadout! How cool is that?

6/23/18

Kevman95 is leaving temporarily!? What does this mean for Retro?

Oh boy this was a big surprise.
Today, Kevman95 made a tweet talking about this.
Now you might be scared, shocked, or confused: Does this affect Retro? Is Retro in danger? The answer: No
So what happened? No one but Kev knows, and we most likely wont know ever, since it might be something personal or some IRL related stuff. Maybe some health problems? Nobody knows, but lets just hope he is ok.

To Kevman: Take a break man. You deserve it, especially when working on such a big project like this one. Take as much time as you need, because when you return, youll be a whole lot better and more motivated to work on FusionFall and anything. Stay safe Kevman.

~Plants10000

6/22/18

Plants´ Randoms: Corporate Clash! (+an update on some stuff)

So for those who are desperate to play something at least similar to FusionFall, i think i got you covered.
This is Toontown: Corporate Clash, a reimagining of the original Toontown with various changes to Gameplay, areas etc, alongside new things! For those unaware, Toontown was an MMO where you could create a Toon and explore Toontown, while fighting the bad guys: Cogs, who wanted to take away all the fun in Toontown.
Unlike Toontown Rewritten, which is bringing the original game back alongside adding or revamping old features, Corporate Clash takes Toontown into a different, more Modern direction, with revamped mechanics and new features.

Image result for Toontown Corporate clash

I already created my account in preparation for it, because its coming soon!
How soon? Well just today a release date was announced: June 29th, 2018.
A few days before release, the Launcher will be released, and ill update yall when it releases.

So if you are looking for something to play thats similar to FusionFall, as in its an MMO, but also want to try out an old MMO, Toontown Corporate Clash might be for you!
Heres the link to the website so you can create an account: https://corporateclash.net/

Now onto some updates: Im posponing the revamped Mission videos till the release of the Future, that way i dont have to wait alot for the other missions to come out.
Im gonna catch up with all the other posts ive missed recently. Sorry for the small silence. I went to a small trip outside where i live, and since my computer is a desktop, i cant bring it, unlike a Laptop.

Are you gonna play Corporate Clash when it releases? Do you prefer it over Rewritten, or the other way around? Tell me in the comments!
~Plants10000

6/19/18

Plants´ Randoms: A Full on guide to Highway to the Danger Room: PvZ 2s Modern Day´s Endless Zone (+an update)

So those who are following me on Twitter may have noticed a bunch of pics talking about PvZ 2s Modern Day´s Endless Zone: Highway to the Danger Room, where i talk about how ridiculous it can get. It shows.
An idea popped up to me though: What if i make a guide to it? So here i am, with a Plant´s Randoms post, to explain and guide you all through this madness of a Zone.


The Theme: Highway to the Danger Room takes you through a blast of the past, like Modern Day, with Portals.
Not only we have the *ahem*... Great zombies like Balloon Zombie, Newspaper Zombie and All-Star Zombie, but we also got all types of zombies coming from Portals: Shield Zombies, Weasels and Chickens, Explorers, Bullies. EVERYTHING THAT IS DANGEROUS IS COMING AFTER YOU.
This endless zone becomes insane much later, as zombie waves increase, and Portal spam begins, with Portals even stacking! It get very tedious and hard quickly, but using the correct plants and strategies, you can succeed.


Starting Plants: Moonflower, Dusk Lobber, Nightshade, Shadow-Shroom.
Already you get great plants to begin. Moonflower powers up all the shadow plants, and Dusk Lobber is the strongest Lobbed Plant in the game when powered. Shadow Shroom and Nightshade help against strong zombies.


The Lawn: The most important part to know here are the Portal Spawns. Here are the places they spawn:
Early on, Portals will spawn weak zombies, and also spawn them very far away, but later on, they will spawn way stronger zombies and spawn them closer.
As we can see from the image, columns 1 to 5 will be Portal free, but the rest will be attacked by Portals, which when spawning will move plants away.

Here are the zombies spawned from each portal:
Ancient Egypt: Ra Zombie, Explorer Zombie, Pharaoh Zombie.
Pirate Seas: Seagull Zombie, Pirate Captain Zombie, Barrel Roller Zombie.
Wild West: Piano Zombie, Chicken Wrangler Zombie, Poncho Zombie.
Far Future: Jetpack Zombie, Robo-Cone Zombie, Shield Zombie.
Dark Ages: Knight Zombie, Jester Zombie, Wizard Zombie.
Big Wave Beach: Snorkel Zombie, Surfer Zombie, Octo Zombie.
Frostbite Caves: Blockhead Zombie, Dodo Zombie, Weasel Hoarder.
Lost City: Shovel Zombie, Turquoise Skull Zombie, Bug Zombie (always carries a normal zombie).
Neon Mixtape Tour. 8-bit Conehead and Buckethead, Boombox Zombie.
Jurassic Marsh: Jurassic Imp, Jurassic Fossilhead, Jurassic Bully.



As you can see, we need to deal with all these zombies appearing close to defenses every level. Early on, only weak zombies will appear, like Snorkel, Dodo, etc, but later, stronger ones like Boombox, Octo and Weasel Hoarder will appear. Not only all of this, but you never know what portals will appear each level, making it hard to get plants to deal with the situation.

Not only you get these, but you also need to deal with Modern Day´s own zombies, like Newspaper Zombie, All-Star Zombie, Super Fan Imp, Balloon Zombie and Gargantuars, all of which are either really strong, really fast, or can insta-kill plants.


Strategies: A good strategy is needed to beat all the zombies that might spawn, and with that you also need good plants. Leveled up plants are highly recommended, as the zombie waves are huge.
AOE, or Area of Effect Plants are also recommended, as they can easily deal with the increasing amount of zombies. The aforementioned Dusk Lobber is great, but requires Moonflower to use effectively, and Moonflower is not a great sun producer. Winter Melon, while expensive, can greatly stop, delay and defeat waves of zombies singlehandedly, but will require a better sun producer than Moonflower.

Always, and i mean ALWAYS bring a counter to Jester Zombie, as he can appear anytime during the level, and not having the correct plants means he can just tear apart plants and protect zombies behind him. Snapdragon, or preferably its colder counterpart, Cold Snapdragon, are not only great at stopping Jester, but other zombies thanks to its cooling effect, and can be a cheap and effective alternative to Winter Melon, especially when using Dusk Lobber.


Be sure to use a quick strategy, because Portals can spawn as early as 2 waves of zombies, and they can come in groups of 3-4 each time. Strategies that involve stalling at the beginning are not recommended, because of the quick pace of the Endless Zone.


My strategy is very simple. Simply use Dusk Lobber for damage, and Primal Potato Mine and Cherry Bomb for cleaning. Stunion to Stun threathing zombies like Gargs, All-Stars and Jesters. Primal Wall-Nut to defend, and Power Lily Imitated to supply Plant Food.

When i get Cold Snapdragon however, im replacing Primal Potato Mine for it, as Cold Snapdragon can heavily stall zombies.


So thats pretty much it really. Good Luck!

6/17/18

FusionFall Retro: Very Close! (Twitter Update)

Today, someone decided to ask the FusionFall Universe Twitter how close to release was the Future (or letting people play. Same thing really), and they got a reply! Here it is:
So how really close we are? My guess is 70-85%.
Now dont get your hopes up, because anything can happen. I doubt it however since im sure most of the major bugs have been/should have been ironed out by now.

By the way, FFU Twitter got a new icon! Personally im indifferent. Some said they didnt like it, like Magical Dealer and some others.
For me: I like the purple, the design of the planet on the back, but the U seems to small and it looks pretty basic.

Not only that was changed, but the background too. Heres how it looks now:


Anyways, i wanna take this time to talk about another Tweet, being this one:
This application is for programmer, and while this might be for Retro, i dont really think so. I think its more for Legacy, since Kevman95 did confirm at one point that Womayhem got all the coding and programming, and he does it by himself, hence why i think it could be for Retro.

Kevman95 did confirm that it wont slow down anything or that something wrong happened. In fact, at one point he mentioned that bringing someone else to the team would involve training that person, which would waste time.
To go off, may i mention how ridiculously toxic the Twitter comments are?! Holy shit, you thought the Forums were toxic, well go read some of those on Twitter. They are even worse.

6/16/18

Did you Know? Changing Guides


You can change your Guide any time you like!

Tired of working for Mojo? Are you and Edd just not Guide/Guidee compatible?

There are four possible Guides to choose from when you travel back through time (Dexter, Mojo, Edd or Ben), and you can change your Guide at any time! Changing to a new Guide gives you:

1. New gear unique to that Guide

2. New Guide Missions

3. New character interactions

There are a couple of drawbacks to consider, however. Every time you change your Guide, it costs you Fusion Matter. If you change Guides often, the cost increases. You also can't use any item rewards you earned with any previous Guides. So if you love, love, LOVE your Morbucks armor, you should stick with Mojo Jojo! To change your Guide, check in with a Guide or look for Guide Changer Stations in major areas like the Cul-de-Sac or City Station.

Follow-Up: The Future is Downloading?

This is very interesting. After looking it up and testing a few times, couldnt get anything over here, so i went back to the forums, and i found a picture by FFU user betterchoice, who caught a picture of the bar showing.


So then why is it there? Its really weird, but some more answer looking, i came across another post by kevinolt, who said:

"It does that. I guess that what happens is, it installs it but you can't go due to the black screen, like something developers do in other games when they block someone in a specifil location"
This alone could very well be the answer, as alot of devs, possibly including the Retro devs, place these barriers to prevent players from accessing unwanted parts of the game. The same might be done to the Time Machine if its placed when the Future comes out.

So is it anything special? Perphaps. 
According to another user named Zevenix, this might be more common than we think. Heres the quote:

"Just to clarify to everyone so everyone doesn’t mistake this for something.

I’ve had that future zone loading bar a few times since it was released. So it does happen, doesn’t indicate that its being released right now this moment cos I’ve had it and its done nothing, i assume its just the client itself trying to do it but obvs since the devs have restricted it up to end of tutorial the loading future zone bar is just there but doesn’t amount to anything... YET "

So... What is it then? Does it really mean anything for the release of Retro? Probably, but we never know.
As i said earlier, only time will tell...

FusionFall Retro: The Future is downloading???

Some people have reported that the Future has downloaded on the Sneak Peek launcher. Heres some proof.



I tried playing the Tutorial to get it downloaded, but i didnt seem to get anything, unless it was done before. Idk.
What we do know is that the devs are doing something right now. Possible testing? Maybe. Release soon? Probably.
If you guys want to discuss this, check out the FFU thread: https://www.forums.fusionfalluniverse.com/index.php?topic=13248.0
So what is going on here? Is release coming soon? Are the devs testing out the Future using the Sneak Peek? Is this some sort of preparation? Only time will tell.
Anyways, have some pics i took while doing the "out of the tutorial" glitch.







Oh yeah and also this. Will update it every so often with my most recent loadout :)

Funnily enough, i had to do it in Paint, since Photoshop doesnt allow pasting by printing your screen, at least from what i know.



6/15/18

Item Showcase: Football Helmet

This Weeks Item
"You don't have to be an athlete to wear this helmet, but be ready to get tackled."
Perfect timing for this one dont ya think?

NOW YES, I KNOW THIS DOESNT HAVE ANYTHING TO DO WITH FOOTBALL (With another sport in fact), but still, having a sports themed item during the World Cup seemed fitting ok?

A nice looking, and very protective helmet. I really like this item, and i dont know why to be frank. I guess its the Blue and Yellow color scheme, or something else im not seeing.

While this item does look nice, it will take a bit to find it, as it is an Ultra-Rare item, so good luck grinding for it!

6/13/18

Plants´ Randoms: Clash Of Clans progress! (+updates on delayed posts)

Sup!
Guess what... Im pretty much done with Tests and Exams! Tomorrow im having my last one, which is fucking awesome. All this means that i can start to post daily again.
Now before i talk to you all about the COC stuff, i´d like to talk about delayed posts.

All of the posts ive missed these last few days, including the Mission Videos, are coming within these days. Im gonna start from tomorrow and work my way up till Saturday or Sunday, when all posts that were late are now back, and we can continue with the schedule.

Now for other stuff: Tomorrow im pretty much done with school (next week will be fun-filled and graduation practice), so now i can post much more timely and daily, which is great. Im planning a Top 10 list soon, and also more Plants´ Randoms (which by the name, its just random stuff that i find funny or interesting).
I was planning a Summer event, but since FusionFall Retro STILL isnt out, ill have to delay it. Maybe to next year? Who knows to be honest, but if it comes out during the summer i might do it.

For fun however, ill give you all some details: Do an activity everyday, and just have fun.
Because the Future isnt out yet, im delaying the event until a little later after the Future is released (maybe a Winter event?)

Ill talk about these and more in the Summer update post, which should be next week.

Ok, time for the COC stuff!
Heres my TH8 a week before the big TH12 update. Walls were still 250,000 each, upgrades were twice as fast. Gawd i loved it.
Also daily cost reduction events! Supercell was going full on with people upgrading and catching up to TH11, so they can then upgrade to 12. Thanks to the event i was able to upgrade all the new buildings extremely quickly, alongside other major upgrades, like some Cannons and others. I do hope one day they do a Lab event, where Lab upgrade times are cut in half. Now THAT would be an event.

So then the update hit, and well... Here it is.
Quite a difference huh? I LOVE THE NEW WALL COSTS. 100,000 for Lvl 7, and 500,000 instead of 1 mil for Lvl 8? Now thats great. Thanks to the Clan Games, i picked up a Book of Fighting to instantly get Lvl 3 Dragons, and with the lower costs for Troops ATM, it helps greatly for farming and pushing trophies.

From here on, im starting to upgrade the Archer Towers, then going back to cannons, and so till everything is maxed. Pretty simple. Takes alot of time, but its simple.

Anyways, see you all tomorrow!
~Plants10000

6/10/18

Update on Mission Videos

Hey everyone! As we all might know, E3 happened today, and well i got so into it that i forgot to upload the Mission videos.
Ill upload them and make a post about them tomorrow instead. Stay tuned for it.

Here. Have another custom zombie.
~Plants10000

Recording Today

Hello!
Gonna record, edit and make one of the Mission videos today. Stay tuned for that later today.

I decided to record myself editing one, just for fun, and so you guys can see how i edit and make videos. Its very simple, but still.

Anyways, have a custom PvZ 2 zombie i made. Have Fun!
~Plants10000

6/9/18

FusionFall Videos: Numbuh 2 Nano

Time for the Numbuh 2 Nano! What power did you choose when you got him? I actually chose Bonus... Yeah. For Retro ill choose Run, as it should be.


6/8/18

Quick Update #1: Mission Videos, Random Posts, other stuff.

Hey guys! Quick update for June!
To begin, im going to remake the old Retro Mission Videos. Different Music, effects etc. Should be good.
Take a look at the old versions
Yeah... Will add new effects, and other stuff to make them a bit better. Should be cool!

Tomorrow im planning on doing a post for the COC fans. Ive done quite a bit of progress and just for fun ill share it with you all.

Finally, this next week ill have my finals! They wont be hard, and wont require much study (and by much i mean NOT THE ENTIRE GODDAMN SCHOOL YEAR). The next week after that one, im free for Summer Break, so expect an Update post about my Summer Plans.

Have a nice weekend yall!
~Plants10000

6/6/18

Item Showcase: Jetray Mask

"You won't get Neuroshock Blast power from this mask, but you will look extremely cool."
I honestly have no clue what a Neuroshock Blast is, but i just know that this will protect you from it.

This mask is mainly used and obtained by newer players of the game, which makes sense cuz its a Level 1 item. Not only can you get it from a Mission, but also from killing monsters! Its basically the 1st item everyone will get, since you get it from one of the 1st missions: Spawn Spree! How cool is that?

Now as to why its Jetray and not, idk... Swampfire? Guess Jetray was more popular back then. Either that or im missing something here.

6/4/18

Did you Know? The word HELL in FusionFall?!

The devs managed to sneak in the the word Hell into FusionFall, and thru a very clever way.

2 of Dexters Guide missions, called "Love and Hades" and "What the Hades" have the word Hades in them, which means Hell!

The 1st mission name could be based on the phrase "Love and War", only with the word Hades in it, which makes it mean "Love and Hell", but i doubt that wasnt intentional.

The other one has a bigger and simpler meaning. Its called "What the Hades" which can be seen as "What the hell", a common interpretation for an insane reaction or as a way to show confusion.

Pretty fun huh? Most people dont really look into the Missions´ names and backstory, but theres more lore and story if you look into them!

6/3/18

FusionFall Videos: How to get... Everywhere!

Legomegazord made 2 videos showing how you can register every single S.C.A.M.P.E.R and Monkey Skyway Agent... AT LEVEL 4. Check out how he did it, and try to replicate it in Retro!

6/2/18

FusionFall Retro: Character Select Menu in the Tutorial Sneak Peek?

Turns out it is there! Simply create a Character and when you get to the Character Creation area, click Exit and voila! Your Character wont have the clothing you selected, and creating another Character changes the name of the old one to that of the new one.

Alongside all that, you cant create more characters. They all replace the 1st one, and attempting to delete a Character simply gives you a soft-lock, forcing you to close the game via the X on the screen (Similar to how you would exit after playing the entire Tutorial).

Heres a video of it
Im gonna dive deeper into it to see if i can find more hidden stuff like this in the Sneak Peek. Wish me luck!
~Plants10000

The ULTIMATE Beginners Guide to FusionFall Retro: Everything you should know!

So... You are new to FusionFall in 2018, and you need to get backed up with everything you need to know? Well im here to tell you everything you should know about FusionFall Retro! From gameplay, to release, to even the smallest details, i will guide you thru all about Retro so you can understand it better.

What is FusionFall Retro?
FusionFall Retro is the original game we all knew and loved, and uses the 2010 version before the Birthday Bash event. It features The Future and all original 36 Nanos, alongside other stuff that wasnt in the original. Its basically the Original FusionFall, but enhanced, with new servers, a custom Unity engine, and more!

When/Where can i play it?
As of 02/06/2018, you can only download and play a Sneak Peek of the Tutorial. Once you finish the Tutorial, the screen fades to black and the game just ends... FOR NOW.

Ok so... When is it releasing then?
See thats the hard one. As of now the plan is to release the entire Future zone, all the way to Level 4, with all 4 original starter nanos. After that and some gameplay additions, then the Past will be released, with all of the rest of the game. As for an exact release date, its currently unknown, but you will see it in 2018, with the Past probably coming around 2019.

Ive seen the various posts and devblogs talking about some problems regarding release... What are those problems?
Theres quite a few, but the 2 major ones are the Database Issues of 2017, and the Monster Spawn Glitch.
The team originally intended the Future and its 1st 4 levels to be out by August 2017, but problems came out with the Database, which stores all player data, which meant that: When the player exited the game, its progress would be deleted. This was, of course, really bad, so the team only released the Tutorial.
The other one is a Glitch, where monsters would get stuck in the world, and when killed would not respawn back, which meant that just in the 1st few hours, all monsters would be gone. The game was then delayed again due to the bug, which as of now is fixed.

Ive heard of a Sneak Peek/Test Weekend... Whats that, and when is it coming out?
The team will release the Future zone and let players come and test the game, finding any leftover bugs along the way. As for when its happening its currently unknown, but probably around the Summer or Autumn, and of course its happening during a Weekend.

Will the game have as many hackers and cheaters as it did before?
No. The game will be heavily monitored by CT (Community Team) and will punish accordingly.

How will i access the game?
You will access it by downloading the launcher, which you will later need to access FusionFall Legacy. The game wont be played thru a Browser, but instead thru a Separate screen.

If you would like more answers, check out the official FusionFall Retro FAQ: https://www.fusionfallretro.com/faq.php

And that concludes my little Beginners guide. Hope you all found it useful!