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11/29/17

FusionFall 101: Nano Powers: Triggered Powers


Welcome back to FusionFall 101, today we are taking a look at Triggered powers! Lets get going!
One easy way to recognize them is by their orange/brown color. These powers can help in doing damage or applying effects to Fuse´s minions. Unlike Passive powers, Triggered powers come in 3 variations: Point, Cone and Area.

Point does the most damage and applies the longest effects from all 3, but can only target one enemy at a time.

Cone does less damage than point, and applies effects for less time, but affects all enemies in front or in the path of the player.

Area does the least damage and applies the effect for the least amount of time, but affects every monster around the player.

Theres also Self-Area, but we will get onto that one later.

Damage
Damage - Point
Damage does straight up damage without any sort of effect. Comes in 3 variations. Point does the most damage, while Cone and Area dont do as much but are still very effective.

Drain
Drain - Point
Drain causes enemies to slowly lose HP at a steady rate. Comes in Point and Area variations. Point does the most drain per second, while Area does the least but comes in really handy. It can for some reason fail at times however.

Health
Health - Self
Health is one of the most handy powers out there. It simply heals you up and keeps you alive. Comes in 3 variations: Self, Group and Self-Area. Self heals the most, while Self-Group and Self-Area heal the least. Self-Area heals you and everyone around you, but seems to cap at around 5 to 6 players around you, while Group heals everyone thats in your group, which means it can heal up to 3 players plus yourself.

Leech
Leech - Point
Leech will drain a good portion of the enemies HP and give it to you. The amount drained is around as much as Damage-Area or Damage-Cone does, but it is a good, damaging alternative to Health if you want to deal damage and heal at the same time. Only comes in Point.

Recall
Recall - Self
Recall brings you back to the last recall point you registered at in an Infected Zone. It comes in really handy for the huge IZs you later find on the upper levels of Level 11 and up. Comes in Self and Group variations.

Rocket 
Rocket - Self
Rocket acts like a Double Jump as it lets you get a nice boost in height. While it can only be activated on the air, it acts as a really useful tool for Races and for traveling around the world. More significant is that it can be used as a combo with Jump to gain a massive boost in height. Only comes in Self.

Sleep
Sleep - Area
Sleep is quite a weird breed. It puts enemies to sleep, and comes in Area, Cone and Self-Area variations, but its one of the only powers that WONT WORK on some monsters. It can be used as a good way to run away if you are getting chased by some monsters in the world.

Snare
Snare - Cone
Snare will slow down your enemies, making it much easier to either run away or get distance on your enemies. Comes in Cone, Self-Area and Target Area variations.

Stun
Stun - Area
Stun completely makes the enemy affected unable to do anything for the duration of the effect. They cant attack or move during its effect. Comes in Area and Cone variations.

Revive
Revive - Self
Revive is not only a passive power, meaning you need to have a nano active to use it, but it must also be triggered. Instead of putting you back at the last Respawn Point (Resurrect Em´) or Entrance of the lair, it will instead respawn you back at the position you got knocked out by a monster in. Comes in Self and Group variations, but Group will revive other members, and not yourself.

And those are all of the Triggered Nano Powers! Next time we will look at the best powers for some nanos and the best ways to utilize some of them.

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