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11/17/17

FusionFall RETRO Weekly Devblogs # 2: New Monster Drop system!


Hey everyone, welcome to our second weekly update post! This week, we’re talking monster drops.

Each time you kill a monster, you have the chance to receive a crate, which when opened gives you a corresponding item based on that crate’s rarity. Given the large amount of variables in crate types per level and the various items in the game, we worked to keep everything organized and fair.

Unfortunately, we weren’t able to retrieve the original game’s drop information. Instead, we’ve had to create our system with our own drop rates. The general idea remains the same: common items appear more frequently in common crates, while more valuable items appear in rarer crates.

The original game featured drops listed on a per mob basis. That means Fusion Spawns and Shocktanglers, both level 1 monsters, dropped different sets of items. On the other hand, Retro features a shared drop list per level. If you’re looking for an item of a certain level, chances are you can find that item off of any mob of the corresponding level.

We’ve had to devise our own formula for crate drop rarity, sticking very closely to the original game’s drop rates. Adjustments and fine-tuning to rates will be an ongoing process likely through initial release and beyond in order to ensure a fun and balanced item drop system.

Thanks for taking the time to read our latest news and information regarding Retro. Stay tuned for more updates in the following weeks!

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