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4/19/17

FusionFall RETRO Status Update 19/04/2017

Hey guys, womayhem here with a status update on FusionFall Retro! We’ve been cracking hard on getting Retro up and running, and we’re finally ready to release some information on where we are, what we plan to do, and how we plan on getting there! Buckle in, this is a bit of a lengthy post, but we’re aiming for full transparency and detailing where we’re at.

To start, FusionFall Retro will launch with most of the components FusionFall was built with. This includes everything you guys need to get into the Future, do some fun missions, get your favorite Nanos, hang out with your friends, and complete the Future through level four. We’ve done away with closed alpha and are moving forward with a release to get the game in your guys’ hands.

Features we plan on including in our first release include:
   Missions
   Levels
   NPCs
   Fusion Matter
   Shops
   Inventory
   Combat
   Chat
   Instances
   Character Saving
   Emotes

That’s a hefty bit of features, but that still leaves out trading, groups, buddies, eggs, races, croc pots, and of course, the Past. We’re aiming to roll out these features over the course of several updates. Our primary focus is getting FusionFall Retro, playable, in your guys’ hands as quickly as we can!

We’re classifying this first release as our open beta. Everyone will be free to jump in and experience the Future as you remember it! Once we have the rest of the primary game features in place, we’ll transition from the Future to the Past and allow players through to the rest of the game!

We would like to continue relaying our updates and status as development of Retro draws nearer to its release. Please look forward to future developments regarding FusionFall Retro!

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