Hey guys, womayhem here with a status update on FusionFall Retro! We’ve
been cracking hard on getting Retro up and running, and we’re finally
ready to release some information on where we are, what we plan to do,
and how we plan on getting there! Buckle in, this is a bit of a lengthy
post, but we’re aiming for full transparency and detailing where we’re
at.
To start, FusionFall Retro will launch with most of the
components FusionFall was built with. This includes everything you guys
need to get into the Future, do some fun missions, get your favorite
Nanos, hang out with your friends, and complete the Future through level
four. We’ve done away with closed alpha and are moving forward with a
release to get the game in your guys’ hands.
Features we plan on including in our first release include:
Missions
Levels
NPCs
Fusion Matter
Shops
Inventory
Combat
Chat
Instances
Character Saving
Emotes
That’s
a hefty bit of features, but that still leaves out trading, groups,
buddies, eggs, races, croc pots, and of course, the Past. We’re aiming
to roll out these features over the course of several updates. Our
primary focus is getting FusionFall Retro, playable, in your guys’ hands
as quickly as we can!
We’re classifying this first release as
our open beta. Everyone will be free to jump in and experience the
Future as you remember it! Once we have the rest of the primary game
features in place, we’ll transition from the Future to the Past and
allow players through to the rest of the game!
We would like to
continue relaying our updates and status as development of Retro draws
nearer to its release. Please look forward to future developments
regarding FusionFall Retro!
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