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8/4/16

FFR Devblog #2: Monkey Skyway Agents!

While Mojo Jojo might steal all the credit for the brand new Monkey Skyway system, we’ve actually been hard at work figuring out a way to put it all in place and making sure it works without a hitch. 

   Using a bit of custom coding, I was able to enable the creation and saving of Monkey Skyway routes. We were able to use these custom commands to plot each and every careful turn the monkeys take on their way to their destinations.

   Thanks to these cleverly designed ingame tools, we were able to plot out all the Monkey Skyway routes. Wilttilt and Przzyfied were held responsible for making sure Mojo’s minions took off properly and didn’t run into any obstacles along their routes. They may have gone a little overboard planning a few of them, but every monkey now goes to their proper destination. We even made a quick video detailing a few neat routes and highlights of each region.


Some of the really neat ones include City Station > Tech Square, Orchid Bay > City Hall, Mount Blackhead > Camp Kidney, and Forsaken Valley > The Precipice. 

Thankfully, Monkey Skyway Agents use paths very similarly to the city slider rails. With some quick modifications to the tools, those should be operational in no time as well! Stay tuned!

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