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7/7/19

The importance of Taros in Retro - How do they compare to the original?

Image result for fusionfall taros

So we talked about the value of items from the OG to Retro, but what about Taros?
Surely Taros got a change in Retro right? Well they did! Come with me as i tell you why Taros are more important than before in Retro.

Taros in the OG were useless, and not like how the SA Shoes are nowdays. I mean USELESS. Nobody wanted taros in the OG, and that is why so many of the prices in taros for items skyrocketed.

Another problem was the taros sink systems in the OG.
Every MMO has them. Its some sort of service or temporary item you can buy, which uses a currency to buy from an NPC. Unlike a player who keeps the currency, the NPC basically deletes it in favor of giving you said service. They help the economy stay stable and afloat. FusionFall did not do this well in the OG.

Image result for fusionfall taros
Remember clyde? When will they add him again?
Even the main taros sink in the OG game: Vehicles, did not do its job well as the vehicles were dirt cheap. Cul-De-Sac had them for 500 taros or so.

Image result for fusionfall taros

So not only did the taros sinks in the OG not work, but there were also very few of them. Vehicles was the main one and well as you can see that clearly did not work.

Shops dont work as the items that they sell are terrible.

Eggers dont work as they were dirt cheap as well.

All of this lead to the Taros in the OG game being useless and worthless.

Image result for fusionfall retro vehicles

But... That is the complete opposite in Retro.

In Retro, Taros have become pretty valuable, that most, if not all, items are sold in Taros rather than items nowdays.

Something that is starting to be more clear in Retro is that the devs want Taros to become valuable again. Something that you actually want to save and use wisely. This is why there are so many changes to the shops, items and services offered.

Lets take the vehicles for example. When the Past released, they all were 10000 taros each. All of them were 750 speed. This worked well but not as great as the devs thought.

The prices were later changed, and while they finally served a purpose to be used as taros sinks nobody wanted to buy them as they became too expensive and not worth the price. This is where Halloween rolled in.

Image result for fusionfall retro vehicles
Where is that Mock 5 hovercar Devan?

Halloween gave us the new pumpkin crates, which while expensive people would buy, but it was better to grind for them as they dropped like candy.

Knishmas was a completely different beast however. We got 2 really quick vehicles for Knishmas. The 1st 1100 class vehicles in fact. They were really expensive at 100,000 taros however, and so were the knishmas crates, which this time around didnt drop as often as Halloween.

Bday Bash brought back a ton of vehicles as well, all 10k each. A steal in comparison to the 100k you had to pay in Knishmas. Valentines had a super fast vehicle as well, and so did Easter, for fairly reasonable prices.

Image result for fusionfall retro police car

Between all the events however we also got new services added. Mysterious Vendor with his 100k accesories is a great way to get taros out of the economy, but many feel like its overpriced.

We got Woosh the whale, who can travel you around places with water quickly, but due to how limited the areas he could bring you to are, its not used often. Some call it overpriced too. I think its ok.

What is making Taros more valuable than before NOWDAYS however, is the new PERMANENT vehicles, and potions and gumballs.

Image result for fusionfall retro police car

Why? Lets take the more common ones 1st: Vehicles
We got the Kimchi Cloud during Valentines. This level 20 fan favorite cloud has 900 class speed. Already faster than a normal and gumball boosted run nano. It costs 35k taros.

This one alone started making taros more valuable, as people would buy and rebuy the cloud every week. It would lead to taros being more valuable since it was now worth it to buy a vehicle.

Then later on we got the Police Car. This Level 32 Townsville Center exclusive Hovercar has 1200 class speed, currently the highest you can buy in Retro. It costs 50k taros.
This one was meant for players who played the game a lot and could spend a bit more for extra speed, and once again made players buy it like candy. More taros getting out of the economy.

Another thing that is making people spend taros are Infected Zone races, with Gumballs and Potions.

Image result for fusionfall retro IZ Racing

With every race you do you spend Potions quickly, so its important to restock on them every few races. Gumballs are used to be faster and get a better score. This has made Potions and Gumballs more valuable, thus creating another easy and reliable taros sink... A bit TOO reliable.

You see, with these 3 combined, Taros have become extremely valuable, and people are starting to run out. This is problematic as it would mean more grinding or creating more characters to do missions and get taros from there. It could get to the point where these sinks are taking too much money from players that people would rather do something else with their taros, like trading.

I feel like there should either be a nerf to these taros sinks, or making taros easier to obtain rather than just missions and grinding. A lot of people have suggested Races giving out taros as well as FM, so maybe that could work to balance things out.

As of right now there is an imbalance between how many taros you get and what you need to do with them. Theres a lot of things that require you to have a lot of taros to do frequently, but not enough or not many quick ways to get taros. Things should definitely be balanced here.


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