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5/11/17

FusionFall RETRO Devblog 9: The Client!


Hey everyone! We're back again with another devblog, this time going over the client that will be used to play FusionFall Retro.

As many of you may be aware, FusionFall Retro will not be using the standard Unity Web Player used for the original FusionFall. Instead, FusionFall Retro will be using our custom client. We’ve built the client for better performance, ease of access and continued support.


As of late April, Unity Webplayer has now been removed from all common browsers, such as Firefox. Obviously this proved to be quite a problem for us using the Unity engine for FusionFall Retro. Luckily, Unity gave advanced notice, so we were able to prepare and make sure everything was in place for us to keep FusionFall Retro development alive and well, so the client is basically the only option to play FusionFall Retro.

The FusionFall Universe Launcher is what you will use to access the FusionFall Retro client, just as with Legacy. You login through the launcher, and are automatically logged into the game. Check out the launcher devblog if you haven't already. As of now, we are not sure about the availability of FusionFall Retro on Mac, but will continue to try and bring it to Mac, so stay tuned for more information on that.

Unity Web Player is handled entirely by the client itself, and if the game crashes, the client will automatically restart it. The client may also improve the game’s performance. These are some added benefits that come with the FusionFall Retro client.

Please stay tuned for further information and updates regarding FusionFall Retro.

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