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12/16/17

Monster Bios: Ball-Peen Meanie

These are the Ball-Peen Meanies! These monsters are made from hammers, which can do serious damage to citizens just walking around. They also have short temper, so dont make them angry!

Its equipped with a Corruption Attack, which will severely hurt the player if they dont have a Nano, or the Nano itself. To combat this, quickly switch between Nanos before the attack is executed. Use the sound and wind-up it makes to know when to switch.

To fight them normally, use any ranged weapon, preferably Shatterguns as it is seen in groups of 3, sometimes with its boss version, the Ball-Peen Slayer. Bring a Health Nano to heal yourself if you get overwhelmed.

12 Days of Knishmas 2017: Day 1



On the 1st day of Knishmas, life gave me...
A weirdo in a green santa outfit!
Hohoho! Merry early Christmas everyone! I am Regifting Zombie, and i will be the host of this years 12 Days of Knishmas. In the meanwhile Plants10000 will be managing the Twitter account for the blog, while i will manage the blog itself! Im planning a new surprise and gift everyday till December 28th, and will try to get this place to its old glory before the Net Neutrality operation (which by the way dont worry, it needs to go thru court before it actually becomes a thing), but thats a story for another day.

Without further ado, welcome to the 12 Days of Knishmas! We hope you have a fun time with us and your family!
~Regifting Zombie

12/12/17

Operation: Code RED

Listen up everyone. This one is really important so pay atention.
The FCC is planning to KILL OFF Net Neutrality, which is simply that everyone and anyone can use the internet freely without having to pay money or have special benefits. Basically alot of the large companies of the world want to kill off Net Neutrality and establish pay walls and internet packs, which means you will HAVE TO pay for even the simplest of internet tasks, like watching Youtube.

Net Neutrality is important not just for me, but for you and everyone that uses the internet. On December 14th a vote will be held on court to decide whether to kill or to keep Net Neutrality. As of now everything is fine, but if the FCC succesfully kills Net Neutrality you will have to pay alot more to access websites, including our blog, which of course we dont and never want, intentionally or not.

Today, a Bill was introduced to the congress just for Saving Net Neutrality. Not only is this our biggest chance at stopping the FCCs plans of killing Net Neutrality, but also to get our voice heard even more. Go and read it and send your reply to congress so we can win this battle.

http://multimuu.tumblr.com/post/168372429869/spread-this-like-wildfire

Also, contact your Reps to tell them to support the bill. Alternatively or as another way to help out, go ahead and put or spread #SaveNetNeutrality.

This whole thing is the whole internet versus big corporations. We have won alot of these (just take a look at the Star Wars Battlefront II scandal), and this might just be the most important yet.

Im sure i and many others dont want to pay extra to visit our favorite websites, so please, try to do anything, even the smallest of things, to save Net Neutrality, as without it the internet wouldnt be the same anymore.

~Plants10000

12/10/17

FFR Weekly Devblogs: Graphical Changes!


Hello! Welcome to our fifth weekly update. This week’s update is about the graphical improvements we have made to the game that gives back it’s original colorful atmosphere.

These graphical improvements are intended to make the game look how it did before DexLabs Upgrade I. DexLabs Upgrade I introduced a host of new features, including vehicles, but also included graphical changes that made the game look a bit more washed out and lose its color. We thought this better represented the game and original intention of the appearance of the world. Here are some photos comparing how it looked before and how it looks after the update.



(click image to see larger)


This update can be a bit jarring, but we’re hoping everyone can appreciate the effort that went into reverting the colors of the world to a more colorful state. Thanks for keeping up with us on updates. Stay tuned for more exciting updates in the following weeks!


Boy where do i begin with this one...
Just... Y E S.
This change is amazing. I loved the old design and graphics and seeing them back in RETRO feels me with joy. Im wondering tho: Why did the devs do that change? Was it a creative choice? Bug? Whatever it is its nice to have this old and better one back.
~Plants10000

12/8/17

My Steam Group!

Hey everyone! I got a Steam Group for my YT! If ya wanna check it out then go ahead and click the link below.
https://steamcommunity.com/groups/plants10000houseofstupidy

We will post TF2, Club Penguin Rewritten and more events and videos there, and in the events you will be able to participate on them! How fun.
Enjoy.
~Plants10000

12/5/17

FusionFall RETRO Fan-Made trailer by me!

Hey everyone! Check out a super cool FFR Fan Made Trailer i did! Enjoy :)
May make one once The Future comes out

12/3/17

FusionFall Videos: Life of an Engineer


This week´s video isnt about FusionFall, but rather a video i made! Heres what happens when i play Engineer in TF2 in the map 2Fort, accompained with some very recognizable music if you have seen FusionFall videos on YT.

Item Showcase: Bunny Bag


Bunny Bag
An adorable bunny for carrying your stuff in the cutest possible style.

The Bunny Bag. Its quite iconic too isnt it? Its one of the 1st few items Future players will obtain thru C.R.A.T.E.S, since they are of Common rarity.

The bunny itself resembles some of the various plushies found in shows like The PowerPuff Girls or The Grim Adventures of Billy and Mandy, though it could also be a similarity.

Overall, its a pretty simple item with a simple purpose: Making your back look cool, like most backpacks.

Check out my YT channel!

Hey everyone! Ive been uploading daily/semi-daily on my YT channel recently! Go check it out!

https://www.youtube.com/channel/UCTyALhQcIozEiAnQmxoHjOg

Not only will i be uploading FFR and FFL content, but also TF2 and others. Check it out!
As for the missing posts i will try to make them today or tomorrow, as my schedule has been very busy rn. Sorry about that everyone.
~Plants10000

12/2/17

FFR Weekly Updates #4: NPCs and Combat!

Hey everybody, welcome back to our fourth weekly update. This week we’re focusing on NPCs, or “non-playable characters.” We’ve made some improvements and have also implemented similar mechanics from the original game.

First, we make sure NPCs stay on the ground when they walk around using map information we’ve collected. This ensures that NPCs stay on the ground, even when they walk up or down a slope, rather than floating or going right through it.

With NPCs we’ve re-introduced combat, and this time we’ve recreated the damage formula from the ground up, while maintaining accuracy with the original’s. We came up with a new one by analyzing a large amount of damage numbers collected from a bunch of videos online, and also from research of our own. Much like item drops, the system will likely undergo some changes through early releases to ensure balance and make sure everything still feels like the original game, but we’re hoping everyone can enjoy fighting Fuse’s minions despite potential minor inaccuracies.

In addition, similar to the original, when you attack a Monster that is nearby other monsters, there is a chance you will attract some of those as well. We also intend to have Monster bosses, with the boss surrounded by smaller versions of itself, and they walk around in a group like they once did, as detailed in one of our previous devblogs.


Thanks for reading this update.
We have some exciting stuff coming up, so stay tuned in the coming weeks!



Exciting eh? I wonder what could it be.
Also its incredible that they got the damage data from VIDEOS alone. Its crazy the effort that the team is putting. Well done guys!
~Plants10000