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11/12/17

ITS HERE! The MAMMOTH Update Release notes

 
The wait is finally over, and our biggest update yet is out!
Here are the Update release notes so yall can see the latest changes:

The FusionFall Blog 3.0 Update: RETRO Revolution

New stuff, features and Major changes.
- 3 new pages! Visit The Deckshop for new PvZH decks! See the best of the best
racers on Racing Champions! Or see the old developer journals thru the Developer
Archives!
- New Series! Throwback Thursday showcases the old stuff from FFL, like old POTDs,
Videos and more! Every Thursday at a local PC or Phone.
- New Schedule! No more PvZH and UB Funkeys, and our last schedule change for 2017. This is to return to our main focus of the blog: FusionFall.
- New Pages UI! Now the pages have images which you can click to access them. This is to make them more easily accesible and give more emphasis on them.
- All posts from here on out will now contain a little image on the top to indicate the series. This is to easily identify them and give a neat look to the featured posts!
- Front page (Home) now shows 5 posts instead of 10. This is to reduce the loading time on pages and reduce load times for slow computers and phones.


Semi-Major and Minor Changes
- "Popular Blog Entries" is now named "Featured Posts".
- "FFB Schedule" is now named "FusionFall Blog Schedule" and is now featured on text rather than on an image for easier reading.
- "Dexlabs Time Machine" is now named "Dexlabs Time Capsule", and shows up in a different form.
- "Recent Code" is now named "Latest Code".
- The Twitter ad that takes you to our Twitter has been redesigned and now includes Nano Edd!
- Removed the "+1 Button"
- Removed the "Pages" gadget because of the inclusion of the new Pages UI.
- It seems that Trick-Or-Treater forgot to get rid of all the candy hidden around! All candy has been removed.
- Most pages have received a new banner! Any that didnt get one this update will get them next update.
- "The FusionFall Chat" is now named "The FusionFall XAT Room"
- General updates to the images in the devblogs, as some of them were WAY too big and would get out of the blog´s main frame easily.

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